So, I started programming my new game, more or less. I have been writing out the design for over a week now. I'm reviving an old idea I had when I was running the game-making club at DePaul. I'm also reusing our studio name from my senior capstone.
That's not the exciting part. Well, it is, but even more exciting - I have a server. It seems Amazon has some kind of cloud server service which, to make things even better, will probably be free for me for the first year. All my files are already up on my very own Perforce server. It might not seem like a lot, especially for people already very familiar with the internet, but it gives me a warm feeling.
I've actually wanted my own server for many many years now, since I first started gaming online. I temporarily had some server space when I was playing Minecraft. That also made me feel warm and fuzzy. But this server, I am the admin. I control everything. It's kind of fun. And it's free so far.
I only have a few files up, and I haven't really programmed anything yet. Once I get the programming and design in a more final state, I'll enlist the help of artists, sound designers, and more programmers. But for now, I want something solid to start with.
The game is a tower defense, nothing too fancy. It's multiplayer with a single-player campaign (maybe it can be made into multiplayer). You can attack as well as defend. It'll be styled like a pop-up book. That's the jist of it right now. I plan to release it for free on XBox Live and maybe (hopefully) Steam. Then I'll make some DLC that adds more units and some bonus campaign missions. That'll probably also be free. Or maybe I'll charge a tiny amount and donate half of it to science.
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